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<img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/6a6f2329-37f0-4af7-9729-9ca8b0096be8/magician.png" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/6a6f2329-37f0-4af7-9729-9ca8b0096be8/magician.png" width="40px" /> Hey there! Jacky here!
Thank you for showing interest into what we do over here at Gentleland®️!
Our goal is to help game devs around the globe to get their games in front of many, many interested eyes and help them on their business journey!
This is my personal list of books I want to recommend to you!
Want to work with us?
You can find us here: **https://www.gentleland.net/**
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Unsure what to read? Here you may find a few recommendations including various topics.
1) Product Design
- The Gamer’s Brain How Neuroscience and UX Can Impact Video Game Design - by Celia Hodent
- Hooked: How to Build Habit Forming Products - by Nir Eyal
- Seductive Interaction Design: Creating Playful, Fun, and Effective User Experiences - by Stephen P. Anderson
- Game Feel - by Steve Swink
- The creative gene - by Hideo Kojima
- Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration - by Ed Catmull, Amy Wallace
- Contagious: Why Things Catch On - by Jonah Berger
- Half-real: Video Games between Real Rules and Fictional Worlds - by Jesper Juul
- Theory of the Image - by Thomas Nail
- Uncertainty in Games - by Greg Costikyan
- Challenges for Game Designers - by Brenda Brathwaite (now Romero) and Ian Schreiber
- Game Thinking: Innovate Smarter & Drive Deep Engagement with Design Techniques from Hit Games - by Amy Jo Kim
- You’ve Been Played: How Corporations, Governments, and Schools Use Games to Control Us All - by Adrian Hon
- The Art of Game Design: A Book of Lenses - by Jesse Schell
- Rules of Play: Game Design Fundamentals - by Katie Salen Tekinbas and Eric Zimmerman
- Game Programming Patterns - by Robert Nystrom
- The Pyramid of Game Design - by Nicholas Lovell
- Getting Gamers - Jamie Madigan
- Head first Design Patterns: A Brain-Friendly Guide - by Freeman and Sierra
- The Game Design Toolbox - by Martin Annander
- The Gang of Four Design Patterns Simplified: All the 23 design patterns explained in simple language with use cases and java code - Vijay Sahaya Raja
- Flow: The Psychology of Optimal Experience - by Mihaly Csikszentmihalyi
- Designing Games: A Guide to Engineering Experiences - by Tynan Sylvester
- The Grosshopper: Games, Life and Utopia - Bernard Suits
- Characteristics of Games - by Richard Garfield
3) Pitching
- Pitch Anything; An Innovative Method for Presenting, Persuading, and Winning the Deal - by Oren Klaff
- The Win Without Pitching Manifesto - by Blair Enns
- Flip the Script: Getting People to Think Your Idea is Their Idea - by Oren Klaff
- SPIN Selling - by Neil Rackham
- Never Split the Difference: Negotiating As If Your Life Depended On It - by Chris Voss
4) Crowdfunding Campaigns
- Your First Kickstarter Campaign - by Vilius Stanislovaitis
- Crowdfunded - by Mark Pecota
- Hype Yourself: A no-nonsense PR toolkit for small businesses - by Lucy Werner
- The Guide to Going Viral: The Art and Science of Succeeding on Social Media - by Brendan Kane
2) Business Development
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Don’t Call It that - by Eli Altman
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Creative Strategy and the business of design - by Douglas Davis
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Profit first - by Mike Michalowicz
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$100M Offers - by Alex Hormozi
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$100M Leads- by Alex Hormozi
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The Foundations of Entrepreneurial Strategy - by Joshua Gans, Scott Stern, Jane Wu
The-Foundations-of-Entrepreneurial-Strategy.pdf
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7 Powers: The Foundations of Business Strategy - by Hamilton Helmer
2.1) Communication
- One Million Followers - by Brendan Kane
- Never lose a customer again - by Joey Coleman
- The Mom Test: How to talk to customers & learn if your business is a good idea when everyone is lying to you - by Rob Fitzpatrick
- A New Earth: Awakening Your Life’s Purpose - by Eckhart Tolle
- Set Boundaries, Find Peace: A Guide to Reclaiming Yourself - by Nedra Glover Tawwab
2.2) Leadership & Self-Improvement
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Think - Using Pink Sheets to capture and expand your ideas - by Matt Church & Peter Cook
Think - Matt Church.pdf
Pink Sheets
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The culture code: the secrets of highly successful groups - by Daniel Coyle
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Thinking, Fast and Slow - by Daniel Kahneman
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Do the work - by Steven Pressfield
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How to break free of the drama triangle & victim consciousness - Jane B Weinhold PhD
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Busy: How to thrive in a world of too much - by Tony Crabbe
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Atomic Habits: An Easy & Proven Way to Build Good Habits & Break Bad Ones - by James Clear
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Adult Children of Emotionally Immature Parents: How to Heal from Distant, Rejecting, or Self-Involved Parents - by Lindsay C. Gibson PsyD
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The Psychology of Money: Timeless Lessons on Wealth, Greed, and Happiness - by Morgan Housel
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The Compound Effect: Multiply Your Success One Simple Step at a Time - by Darren Hardy
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Start with Why: How Great Leaders Inspire Everyone to Take Action - by Simon Sinek
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The 15 Invaluable Laws of Growth: Live Them and Reach Your Potential - by John C. Maxwell
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Take Control of Your Life: How to Silence Fear and Win the Mental Game - by Mel Robbins
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<img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/6a6f2329-37f0-4af7-9729-9ca8b0096be8/magician.png" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/6a6f2329-37f0-4af7-9729-9ca8b0096be8/magician.png" width="40px" /> If this is helpful to you and you want more guidance for your game dev journey, please consider joining our premium program over at Gentleland®️!
You can find it here: **https://www.gentleland.net/** !
We help you from inital game idea to secured funding by providing you with solid strategy and visuals and an awesome community of game devs just like you!
We also create a professional steam capsule for you! :)
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